Best tip. Run till they kill each other.(Watch out for ammo, and the spread of some guns make things annoying.) Personally, I prefer one close range,(like sword, or shotgun but the former doesn't have ammo reqs) and one long range(One with ~40 damage), oh, also I wish ammo was more freely available. and maybe some sort of aim helper on some guns?(like a laser.) Makes it easy to distinguish.
I tried to make it clear on the "How to Play" and "Win Screen" but this is supposed to be a training simulator to help prepare them. This game is one I want to revisit in the future to clarify some things. I think it also has a lot of potential (both narratively and gameplay wise) but needs a bit more work.
I've learned a lot about storytelling this past year, mainly not to hide critical lore info in the tutorial text. As the games advance the story (hopefully) becomes more clear.
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Best tip. Run till they kill each other.(Watch out for ammo, and the spread of some guns make things annoying.) Personally, I prefer one close range,(like sword, or shotgun but the former doesn't have ammo reqs) and one long range(One with ~40 damage), oh, also I wish ammo was more freely available. and maybe some sort of aim helper on some guns?(like a laser.) Makes it easy to distinguish.
So this is part of the cannon?
Yes but in a weird way.
I tried to make it clear on the "How to Play" and "Win Screen" but this is supposed to be a training simulator to help prepare them. This game is one I want to revisit in the future to clarify some things. I think it also has a lot of potential (both narratively and gameplay wise) but needs a bit more work.
Does that answer your question?
Yep. i need to go back to read them I guess
I've learned a lot about storytelling this past year, mainly not to hide critical lore info in the tutorial text. As the games advance the story (hopefully) becomes more clear.
Cool. I also need to actually beat that level. lol